THE USE OF BUILDING INFORMATION MODELLING
“BIM or Building Information Modelling is a process for creating and managing information on a construction project across the project lifecycle.” BIM understands every aspect of the built environment, it is the digital information and description of the building. It is different to the other software’s like, Revit, ArchiCAD etc, but they are compatible with BIM and allows the architect to work efficiently.
Modelling in BIM allows the user to include real products and materials that will be used, creating an accurate 3-Dimentional model that show the geometry and characteristics of the design, as well as the total cost of the project. Current websites include huge libraries of materials that can be used with the designs in BIM, allowing direct downloads to the models, saving time and working efficiently. Everything is connected with each other, this means if one aspect is modified, anything that Is dependent on it, will also change to fit its needs automatically.
Using BIM gives the opportunity for all people working on that project to share the process together allowing joint work.
To see more about why BIM is vital within Architecture, please visit this link
DESIGNING IN THE VIRTUAL WORLD
Virtual Reality is developing rapidly and is being used in many different industries including Architecture. Being able to design in a virtual world allows the user to design a 1:1 replica before it is even constructed. VRtisan is a visualisation studio that uses virtual reality for 3-dimentional Architectural Visualisation. The architects use the VR Game developer software ‘Unreal Engine’ in combination with the HTC Vive Headset and controllers. A video exhibiting how they design in virtual reality shows by using the headset and the controllers he is able to intuitively create walls, doors and furniture around him, once the forms are created, he then adds material finishes then viewing his creation in all angles.
In this image it shows the various actions someone could make within the virtual world, experiencing different levels, having an intimate relationship within the virtual space that is visualised. Designing within the Virtual world allows the architect to design a 1:1 model of the object he or she is creating spontaneously, "intuitive understanding of space", enabling a sense of scale for the architect, making the design stage a fun and exciting activity, overall, an easier way of designing.
"Designing within virtual reality is the next step in computer aided design, and the ways in which designing in first person from within the space can benefit the design process are numerous," the studio said in a statement issued with the movie.
To see more please visit this link
DESIGNING A VIRTUAL WORLD WITH IMMERSIVE TECHNOLOGIES
Lee Kebler a pioneer in immersive technologies, reveals what it is like to create new realities and explores some of the ways virtual reality will revolutionise industries and challenge our understanding of the world. During this Ted Talk, a few statistics came up:
“The International Data Corporation predicts a compound annual growth rate of 198% totalling $143 Billion in 2020 for the Virtual Reality industry.”
If the IDC is correct, By 2020 Virtual Reality industry will be $50 Billion bigger than the global video game market, so it is not getting there on video games.
In DESIGN VR is saving manufacturing millions of dollars in design and layout, this is because everything is done before the product is even in the real world.
In SALES small headsets are shipped instead of large demo-able products.
The innovation of virtual reality will continue over the years, making it accessible for everyone in terms of the ability to use the controls of Virtual Reality, by removing the constraints, understanding and having technological empathy, which will then lead to embracing simplicity.
Please visit the Youtube Video for more information on this TED Talk.
THINGS TO THINK ABOUT FOR VISUAL RISE ARCHITECTS
· Which company (Virtual Reality) are we going to collaborate with?
Look into: HTC Vive AND Oculus Rift
· Initially we should start with using Google VR, using a compatible software, we create the VR design and send them to the clients in one pack, they download the software on their devices and use their phones to view the VR design. This is a different way of interacting with the client without actually being with them.
· After a few years we start a collaboration with a big VR company, using the compatible software to be able to give an immersive experience for the client.
· We then start developing, using VR as a platform to design as well. This means that we are able to design in virtual reality using the Goggles and Controls in 1:1 allowing us to make changes on the spot, cutting time, also allowing the user to interact with their own designs giving them the sense that they are part of the project.
QUANTUM COMPUTING
Google’s Quantum Computer completed a Copley computation in 200 seconds. Their quantum computer is 100 million times faster than any classical computer.
PROS
- All problems can be solved through Quantum Computing that classical computing can’t
- This new way of computing uses quantum particles, using their ability to exist in two places at once (superposition) and teleport to their advantage, this as a result means that quantum computers can solve problems that are impossible for a traditional computer to solve and the time it takes to crunch a data set is significantly reduced, it can be thousands of times faster.
- Another advantage of Quantum Computing is that it can reduce power consumption, this is because quantum computers use quantum tunnelling.
CONS
- Quantum Computers are very fragile, any vibration it experiences can cause decoherence.
- In order to keep quantum computers stable, it needs to be very cold, -460 degrees Fahrenheit or -273 degrees Celsius.
FOR MORE INFO ON QUANTUM COMPUTING PLEASE VITIS THESE LINKS:
Edited By Froilan Palacio
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